Archive for the ‘Uncategorized’ Category

eLearning Resource: Open Educational Resources Commons

Thursday, December 29th, 2011

If you are personally or professionally involved in the realm of elearning, chances are you have heard of Open Educational Resources.  Open Educational Resources, commonly referred to as OER, are basically educational resources that support teaching and learning that anyone may use (and reuse) free of charge.  The resources are created by people or organizations that choose not to keep any ownership rights of the resources so the OER are given limited or unrestricted licensing rights.  It is these limited or unrestricted licensing rights that give the resources there name, “open”, because they are open to use, reproduce, edit, and share freely.  As taken from the OER Commons website, some examples of OER include: full university courses, complete with readings, videos of lectures, homework assignments, and lecture notes; interactive mini-lessons and simulations about a specific topic, such as math or physics; adaptations of existing open work; electronic textbooks that are peer-reviewed and frequently updated; or elementary school and high school (K-12) lesson plans, worksheets, and activities that are aligned with state standards. Many people in the field of education and elearning are aware of these OER, but because these resources can be anywhere and everywhere tracking down useful materials can be somewhat overwhelming.  This is where the Open Educational Resources Commons can help.

The Open Educational Resources Commons, or OER Commons, is a website that was created to assist teachers, students, and others in the field of education in finding OER that exist somewhere on the Internet.  And this is not just a clearinghouse for every resource posted on the Internet; OER Commons staff reviews each resource before making it available on their website.  The OER Commons is not designed to be merely a search engine or list of links, but a structured knowledge base of high-quality OER that are found online. The OER Commons website explains further, “As a network for teaching and learning materials, the web site offers engagement with resources in the form of social bookmarking, tagging, rating, and reviewing. OER Commons has forged alliances with over 120 major content partners to provide a single point of access through which educators and learners can search across collections to access over 30,000 items, find and provide descriptive information about each resource, and retrieve the ones they need. By being “open,” these resources are publicly available for all to use, and principally through Creative Commons licensing, many thousands are legally available for repurposing, modifying and improving.”

The OER Commons website is well worth your time to explore.  The landing page introduces users to handy recommended resources from links to open textbooks, to a selection of classroom management techniques, to subsection called Art as Inquiry and much more.  You can search for resources by grade level, subject matter, and terms of use.  By registering on the website through a super simple and free registration process, you can participate in discussions and mark items you find interesting to be saved in a “my items” section of the website.  You can also rate, comment on, and tag resources you find on the website or even contribute content that will be reviewed by OER Commons staff. If you would like to investigate this fine resource for yourself, visit http://www.oercommons.org/ .

eLearning News: The MEDEA Awards

Tuesday, December 13th, 2011

The MEDEA Award recipients for 2011 were announced in late November at the Media and Learning Conference in Brussels, Belgium.  The MEDEA Awards are granted to individuals and organizations to support innovation and good practice in the use of audio, video, graphic, and animated media in education. These awards are also aimed at recognizing and promoting superior design demonstrated in the production of learning resources that incorporate the various media types.  MEDEA also appreciates the need and advantages in including media-rich resources in the learning environments that exist in the technologically advanced world we presently live in.

The MEDEA Awards were first introduced in late 2007 with the first award recipients announced in 2008.  This competition is conducted annually with all entries being judged by a team of expert jury members.  The 2011 MEDEA Awards received 115 entries from 28 different countries.  The award recipients announced recently included some interesting and noteworthy award winners.

The winner in the MEDEA Professional Production Award 2011 category was a Belgian entry, Monkey Tales Games.  This 3D video game is a math learning resource and was created by die Keure Educatief and Larian Studios in Belgium in 2011.  The game is composed of five high interest and relevant age-specific games with various themes aimed at different age groups:  The Princess of Sundara (7+ age), The Museum of Miscellany (8+ age), The Abbey of Aviath (9+ age), The Castle of Draconion (10+ age) and The Valley of the Jackal (age 11 and up).  This educational game may be used in a classroom, but it is mainly intended for use at home to encourage independent practice of math concepts learned in the classroom.

The Merchant of Venice is the title of the 2011 MEDEA User-Generated Award 2011 category.  This is an online educational game created in 2011 by Professor Uwe Gutwirth, University of Education Salzburg (PH-Salzburg) in Austria.  The Merchant of Venice requires at least two teams to play as the players taken on the role of Venetian merchants who must earn money through trading with foreign countries and building wealth with their earnings.  The first team to reach the Rialto Square with no debt wins the game and is accepted into the Hall of Fame.  This game is intended for use by Accounting students to support concepts they are learning such as double-entry bookkeeping, financial decision-making, report interpretation, and teamwork in an interesting and engaging way.

The award recipient in the European Collaboration Award 2011 was The European Chain Reaction by Qworzó Primary School in Belgium.   This is an eTwinning project (a collaboration project of European schools) that brought together primary schools from 13 different countries in an effort to create, film, and upload a chain reaction influenced by the notable humor artists Rube-Goldberg and Robert Storm Petersen.  This project aims to teach primary school children about science and technology in a fun and memorable way.

If you would like to read about the other finalists in the MEDEA Awards this year, you may visit the MEDEA website at http://www.medea-awards.com/home .  Here you may also view the show reel of the 2011 MEDEA Award winners or read more detailed information about the current award recipients.

Are Violent Video Games a Bad Influence on Children?

Thursday, December 8th, 2011

With the holidays quickly approaching, many parents are searching for the perfect gifts for their children.  One of the most popular gifts among boys between the ages of eight and seventeen is the video game or computer game.  While a computer game or video game may seem like an easy gift choice, many gift givers worry about giving a child a game designated VVG, or Violent Video Game.  Apparently many caregivers worry that VVGs cause violent or aggressive behavior in the children that play these games.  Many people will be surprised to find out that recent research indicates violent computer games do not bring about violent or aggressive behavior in the children that play them.

In a recent article on the Time Magazine website, Christopher J. Ferguson discusses the research debunking the VVG equals violent children myth. Ferguson also just conducted a longitudinal study that followed 165 ten to fourteen year old boys and girls spanning a three-year period.  His study found no link between VVGs and aggressive behavior in young people.

Ferguson also makes reference to several other research projects that find that children who play VVG are not more violent than other children and they are not harmed in any other identifiable fashion.  For example there was a recent study conducted by Maria von Salisch and colleagues (Preference for Violent Electronic Games and Aggressive Behavior among Children: The Beginning of the Downward Spiral? Published in Media Psychology) that found no correlation between VVG and aggression.  If you would like to read Mr. Ferguson’s full article, you may view it here.  The short of it seems to be that parents and caregivers can relax if they are fretting over whether or not to buy a young gaming enthusiast in their life the latest copy of the popular, albeit violent, video games such as Modern Warfare 3 or Skyrim.

If you are someone who enjoys games designated at VVG or just gaming in general, a career in the computer game design industry may suit you well.  Many people in the field of computer game design began simply as fans of gaming themselves.  If you think a career in the computer game design industry might be for you, Gatlin International has an eLearning course to help you realize your goals.  Gatlin International’s Video Game Design course and Virtual Internship Experience will allow you to learn computer game design at your own pace.

This award winning online course and training program is an appropriate starting point for students who seek a professional career as a game designer and developer. It is also well suited for enthusiastic amateurs and gamers looking to explore this exciting field as a recreational endeavor.  Combining concepts in computer graphics, computer aided instruction and marketing, Gatlin International’s Video Game Design course is easy to use.  There is no prior game or graphics programming background required to enroll in this course; students will acquire the skills needed through Gatlin’s project centered Virtual Internship.  Your daily work in a game design job will depend largely on the specific job path you take. You can choose to focus your work on any phase of the computer game design process, from the initial planning, to designing characters and environments, to programming.  To register for this course or to view more details, visit the Gatlin International website today.